blindmili.blogg.se

Conway game of life flash
Conway game of life flash









conway game of life flash
  1. Conway game of life flash mod#
  2. Conway game of life flash code#
  3. Conway game of life flash plus#
  4. Conway game of life flash series#

Example diagram (let's say there is a glider centered at a certain column at Y=45: Row # | Cell State | Stored number | Mod 6 = cell count Saves about 10 bytes by itself and gives the opportunity to use the next two optimizations. Then I take the remainder mod 6 of the sum of the three numbers around the cell being modified to find the total number of live neighbor cells (it's just like the divisibility by 9 trick-in base 7, the remainder mod 6 equals the sum of the digits). The 49's place holds the column to the right, the 7's place holds the middle column, and the units place holds the left column-1 for a live cell and 0 for a dead cell. I store the states of the three columns next to the one being updated in a 63-element array of base-7 numbers. Saves one byte over the shortest other method and about four over the obvious method. After the first frame is drawn, I turn the clock off. At the start of the program, the date/time clock is enabled, and I use the value of the global isClockOn flag to determine whether it is the first iteration.

conway game of life flash

Conway game of life flash code#

This version is probably the most golfed code I have ever written, and contains some truly nasty obfuscatory optimizations: If 2rand>isClockOn=pxl-Test(Y,X)+int(3fPart(3cosh(fPart(6ֿ¹iPart(sum(Ans,Y,Y+2 However, it is not a competing entry because it does not wrap the screen the cells on the outer border will always be considered dead if the graph screen is cleared beforehand. In subsequent runs it automatically continues the simulation if stopped after a frame is finished.

conway game of life flash

This code has an additional feature: it detects if it is being run for the first time, and if randomizes the screen state. User input is easy: before running the program, use the Pen tool to draw your shape on the graph screen.Īdapted from my entry to a code golf contest at the calculator forum Omnimaga. Because the calculators have only a 15MHz z80 processor and BASIC is a slow interpreted language, the code only gets one frame about every five minutes. Each cell is one pixel, and the program updates line by line horizontally to the right across the screen. Uses every accessible pixel on the screen, and wraps correctly. This was quite a challenge, because there is no easy way to write a buffered graphics routine (definitely nothing built in), and the graph screen has only four relevant graphics commands: Pxl-On(), Pxl-Off(), Pxl-Change(), and pxl-Test().

Conway game of life flash series#

TI-BASIC, 96 bytes (87 for non-competing entry)įor your TI-84 series graphing calculator (!).

Conway game of life flash plus#

The online version is 11 characters longer because jsFiddle puts a text node just before the canvas (why?) and thus the canvas is no longer the first child.Įdit 1: Lots of optimisations and restructurings.Įdit 3: Inlined the complete script block plus minor changes. Unfortunately there is an issue I couldn't work around yet. You can now also try the new version here. You can toggle cells by clicking (also possible in running mode). I always wanted to do something with canvas, so here is my attempt (original version online). It's a game that highlights the beauty of mathematical patterns and invites players to marvel at the interplay of order and chaos in a virtual world.HTML5 Canvas with JavaScript, 940 639 586 519 characters Run While Conway's Game of Life here on SilverGames doesn't involve direct player interaction, it captivates with its simplicity, elegance, and ability to simulate complex behaviors. It's a game of exploration and observation, as players witness the intricate and sometimes unexpected patterns that emerge from simple rules. In Conway's Game of Life, players can observe the evolution of different patterns and experiment with initial configurations to see how they affect the outcome. The game is often used as a tool for studying complex systems and exploring emergent behavior.

conway game of life flash

These rules give rise to fascinating patterns and behaviors that unfold over time. The rules of the game are simple: based on the status of neighboring cells, each cell in the grid will either survive, die, or be born in the next generation. The game is played on a grid of cells, and each cell can be either alive or dead. It is a zero-player game, meaning that the evolution of the game is determined solely by its initial configuration. Conway's Game of Life is a classic cellular automaton and simulation game created by mathematician John Horton Conway.











Conway game of life flash